
Making Dungeons and Dragons more approachable by simplifying the onboarding process with guided step by step character creation.
Role
Project Lead, Designer
Team
Charles Altieri, Austin Alphonse
3x
faster character creation / onboarding for new players

A typical Dungeons & Dragons session
In order to fully understand the D&D community we hope to improve, we developed a 15 question survey canvasing Dungeons and Dragons players. We wanted to focus on the full spectrum of their D&D experience:
How do players organize games?
How often would they like to play?
What are some of the barriers that prevent them from playing?
“If there was an app to help me create games I might consider playing. I just don’t know anyone who plays.”
“I met a few people from the games I’ve played and it's always nice to see them again. You can never have too many friends.”
“...I would like a sort of Tinder for gaming groups, like DM looking for Pathfinder players, 3 to 6 players willing to drive 10 miles. That kind of set up would work really nice I think.”
57% of those surveyed said they would like to play weekly.
64% said they would prefer to play in private at their home or the home of a friend, although nearly half would be open to playing in public.
70% cited scheduling as the primary difficulty with organizing a D&D game.
If there was an app to help me create games I might consider playing. I just don't know anyone who plays.
This research brought us to our first solution this service must provide: matchmaking and scheduling groups. Considering the need for multiple devices to help users search and manage their games, these features were initially designed for a desktop web application.

Desktop web application concept

Full user flow architecture covering login, home, organizing and joining a game, and post-game review

Concept of tablet format & features
Our target audience brought up a number of issues surrounding game immersion. Respondents found that after years of video game conditioning, finding experienced players was an additional challenge. To assist in the training of new players, Dungeon Masters needed to be equipped with a means to provide documents, rules, and tips to players during the game.
Our survey results led us to believe that onboarding for the game affected many interested players. After assessing the game itself, it was easy enough to parse out the necessary character creation needs for a player and provide a concept for this process that could be easily done on the phone.

Character creation onboarding on the phone
Just a few features would be enough to create an entire ecology of game organizers
Just a few features would be enough to create an entire ecology of game organizers and resources that is not only vast but personable enough to keep parties grounded in their experience. To communicate the idea we created a video detailing a simple user scenario.
A simple user scenario demonstrating the service
Similar Projects

Pantheon VR Experience
Shifting perspectives on AI by developing an HTML/CSS concept for VR

LuvLife Mobile App Design
An MVP app design for couples looking to improve their relationship

Eyewire Mystic Expansion
Creating multiple touch-points for the biggest release event for the academic game since its founding