Dungeoneer wordmark logo

Dungeoneer Service Design

Making Dungeons and Dragons more approachable by simplifying the onboarding process with guided step by step character creation.

Role

Project Lead, Designer

Team

Charles Altieri, Austin Alphonse

3x

faster character creation / onboarding for new players

A group of friends playing a Dungeons & Dragons session around a table

A typical Dungeons & Dragons session

Research

In order to fully understand the D&D community we hope to improve, we developed a 15 question survey canvasing Dungeons and Dragons players. We wanted to focus on the full spectrum of their D&D experience:

01

How do players organize games?

02

How often would they like to play?

03

What are some of the barriers that prevent them from playing?

“If there was an app to help me create games I might consider playing. I just don’t know anyone who plays.”

“I met a few people from the games I’ve played and it's always nice to see them again. You can never have too many friends.”

“...I would like a sort of Tinder for gaming groups, like DM looking for Pathfinder players, 3 to 6 players willing to drive 10 miles. That kind of set up would work really nice I think.”

Findings

01

57% of those surveyed said they would like to play weekly.

02

64% said they would prefer to play in private at their home or the home of a friend, although nearly half would be open to playing in public.

03

70% cited scheduling as the primary difficulty with organizing a D&D game.

If there was an app to help me create games I might consider playing. I just don't know anyone who plays.

Solution A: Scheduling

This research brought us to our first solution this service must provide: matchmaking and scheduling groups. Considering the need for multiple devices to help users search and manage their games, these features were initially designed for a desktop web application.

Dungeoneer desktop web application concept

Desktop web application concept

Full Dungeoneer user flow covering login, home, organizing and joining a game, and post-game review

Full user flow architecture covering login, home, organizing and joining a game, and post-game review

Dungeoneer tablet format concept

Concept of tablet format & features

Solution B: In-Game Aid

Our target audience brought up a number of issues surrounding game immersion. Respondents found that after years of video game conditioning, finding experienced players was an additional challenge. To assist in the training of new players, Dungeon Masters needed to be equipped with a means to provide documents, rules, and tips to players during the game.

Solution C: Onboarding

Our survey results led us to believe that onboarding for the game affected many interested players. After assessing the game itself, it was easy enough to parse out the necessary character creation needs for a player and provide a concept for this process that could be easily done on the phone.

Dungeoneer mobile character creation onboarding

Character creation onboarding on the phone

Just a few features would be enough to create an entire ecology of game organizers

Service Demonstration

Just a few features would be enough to create an entire ecology of game organizers and resources that is not only vast but personable enough to keep parties grounded in their experience. To communicate the idea we created a video detailing a simple user scenario.

A simple user scenario demonstrating the service