Product Overview
Screen by screen this will take you through the project and its major features and the MVP the product would need for launch.
Earning points
Of course we want them to feel like they've also earned a reward. This will bring them back to the main screen as we expect users to spend points once at a time.

The primary screen is the part of the experience that should dominate the problem which is the tasks the couple has outlined for each other and either can assign or complete.

When completing a task we had to throw in a confirmation request to ensure the swiping of such tasks is honest, a central theme to the app.

We also have to let the user know they've done a good job and can now use those points. They've earned.
Exchanging points
Of course we want them to feel like they've also earned a reward. This will bring them back to the main screen as we expect users to spend points once at a time.

The second half of our "game loop" is the spending of points, simply accessed by hitting their point total button in the top right. These are also custom rewards users apply.

Another moment of confirmation, more important in a way to control as this could more easily be abused.

Of course we want them to feel like they've also earned a reward. This will bring them back to the main screen as we expect users to spend points once at a time.
Keeping in touch
Of course we want them to feel like they've also earned a reward. This will bring them back to the main screen as we expect users to spend points once at a time.

Some little details to add to the experience are such things as understanding your partner and even a fun feature of giving your significant other nicknames

Chat is a regular function with many applications today, in this case the channel is to one person providing value to people who despise parsing through contact lists.